"Denis wants its pebble" is a prototype game, made during a game jam
Context
I joined a team of 8 with various skillsets (3D artists, VFX artists, developers, musicians...) for a 48-hour Mini Game Jam, where I handled the UI/UX art from start to finish. Beyond just the visuals, I spent the weekend using Figma and Godot to personally implement the interfaces, ensuring everything looked and felt right in the final build despite the tight deadline.


"Denis wants its pebble" is a 3D platformer game
It seems Denis lost its favourite pebble!
Help it find it while avoiding getting caught by the PP squad (Penguin Police Squad)! Its members are equipped with a whistle: when you hear it, you should probably freeze and stop moving before getting iced!




"Denis wants its pebble" is a 3D platformer game
It seems Denis lost its favourite pebble!
Help it find it while avoiding getting caught by the PP squad (Penguin Police Squad)! Its members are equipped with a whistle: when you hear it, you should probably freeze and stop moving before getting iced!
Created a short narrative game prototype
Narrative Design
Game Design