"Denis wants its pebble" is a prototype game, made during a game jam
Context
I joined a team of 8 with various skillsets (3D artists, VFX artists, developers, musicians...) for a 48-hour Mini Game Jam, where I handled the UI/UX art from start to finish. Beyond just the visuals, I spent the weekend using Figma and Godot to implement the interfaces, ensuring everything looked and felt right in the final build despite the tight deadline.

A 3D platformer game
It seems Denis lost its favourite pebble!
Help it find it while avoiding getting caught by the PP squad (Penguin Police Squad)! Its members are equipped with a whistle: when you hear it, you should probably freeze and stop moving before getting iced!





Created a short narrative game prototype
Narrative Design
Game Design