Singularité is a personal project created for a collaborative role-playing game with a unique universe.
Project overview
I have always been interested by storytelling, and collaborative writing has been a consistent interest in my creative journey. Singularité is a project set in a unique, dark-dystopian universe for which I designed the entire lore, world-building, and core gameplay mechanics from scratch.
This project was a deep dive into narrative design and systems balancing. My challenge was to make sure the world wasn't just 'cool' on paper, but actually playable and welcoming for a community. I had to think like a designer: how do I guide a new player through 50 pages of lore without losing them? By focusing on community engagement and information architecture, I created a structured, user-friendly experience where players can easily find their place and start creating their character and writing their stories.

Lore, mechanics and usability
In narrative-heavy projects, the biggest friction point is the cognitive load. My research focused on how players absorb complex information, leading me to treat the world-building as a functional product rather than just a story. The challenge was to reduce the bounce rate of new members intimidated by the scale of the universe.
To solve this, I designed an information architecture based on progressive disclosure. I structured the guidebook via Docusaurus as a toolset players can rely on:


Results
This project taught me a fundamental lesson: in a digital community, narrative is an interface. If the story is hard to navigate, the user simply cannot play. By bridging the gap between creative world-building and functional UX, I realized that well-structured documentation is just as vital as the story itself for a world to actually come to life.
The most rewarding part was seeing the system in action. The user-centric onboarding I built allowed a community to grow from zero to 40 active members, who together produced over 2000 written posts.



Designed the landing page for Golf de l’Hippodrome
UX Design
UI Design
Conducted user research study on Treebal app gamification
UX Research
UX Design